Post by Matilda on Aug 29, 2016 22:44:03 GMT
Castle Siege
There will be only one (1) castle for each server cluster. Main war begins in Valley Of Loren. Valley Of Loren is a PVP enabled area. During Siege you can attack other participants without pressing Ctrl. No items that should drop from resulting PK status will drop from participants during the siege event. A participating guild must have a Guild master with at least 200 levels (regardless of class). A participating guild must have at least 20 members in their guild.Participating guilds are required to have an ally to be able to successfully use the castle features. Other guilds and characters can participate in the siege as a neutral parties but they cannot win the castle. If the guild that owns the castle disbands, they will lose ownership of the castle. Only 3 guilds + allies can join the siege.
Registration for Castle Siege
Qualified guilds must talk to the Guardsman NPC and press the "Announce" button and their registration will be accepted. Only the guild master of the main alliance can announce intent to siege to the guardsman NPC. Any guild members of the guilds that have announced intent to siege can submit a Mark of Lord during the registration period. When the guardsman NPC is clicked, the guild name and allied guilds names rankings will show on the registry. When the guard NPC is clicked Siege status information will be shown. Only the top 3 guilds and their allies will be given a priority for the siege.
Note: Players can get a Mark of Lord through hunting any monsters.
When the guild of a registrant is selected, the invading team and their allies will have a sword icon and defending and their allies will have a shield icon. PK penalty do not apply between the guilds of the invading and defending team. The above condition is applicable to the Loren Valley only. PK penalty will not be applied to both invading team and defending teams but will be applicable to other characters who are not participants. The Guild Masters will have a crown mark on the top instead of sword or shield mark. Neutral characters will not be marked as attackers or defenders. Guild registration/withdrawal during the battle is not allowed.
The invading team will have a sword icon and the defending team will have a shield on top of their character. The guild master will have a crown icon instead of sword or shield. (A blue crown for the defending team and a red one for invading team)
1. Basic Policy and Winning condition
The union under the invading/defending team will automatically included to each invading/defending team. Attacking own troops is only possible by pressing Ctrl key. Range attack can give 80% reduced damage to the own troops and 60% reduced damage for the other troops. To win the siege the guild master's official seal should be registered in the pedestal located at the dragon tower and if it succeeds the lord of a castle will be changed. Only the guild master can stamp the official seal in pedestal. To stamp press it for 30 seconds and if the 2 foot holders that are needed for stamping is cancelled or the character gets killed the stamping will fail. If there's a remaining time even if the stamping was successful, the battle will continue but the 2 camps of invading/defending team will be exchanged. The guild with their official seal stamped at the end of the siege will be the lord of a castle.
Warping in Loren
The guild that owns the castle (including united guild) can warp through Loren canyon to go the castle. Warp command cannot be used during the Siege Warfare but the defending team can warp if front of the castle by using "Town portal scroll".
For the guild members of invading/defending teams, there's a display of the siege status (mini map) at the lower right side of their screen.
It displays the player's location, command status of guild master, deployment plan of the castle and status of the castle. It will be displayed when the siege warfare starts and it will disappear when the siege warfare is over or moving to a non-battle area. You can turn the display On/Off by pressing the [Tab] Key. Command functions are only given to the guild masters of invading/defending teams and it's possible to command the attacking location to the guild members by using these functions. The guild master can command the siege status to the guild members by using attack commands (sword icon: Attack), shield commands (shield icon: Defense), standby commands (flag icon: Stop). A total of 7 groups can be commanded from this menu.
Major Components of the Castle
The castle gates have defensive power/durability (HP) and can only be attacked during the siege. Weapon durability is greatly reduced when attacking the castle gates, therefore it is strongly advised to take a Potion of Bless or Soul before attacking. When an alliance guild wins the castle while the castle gates are destroyed, the gates will not be restored until the siege is over. The castle gates can be upgraded up to a maximum of 3 stages of defensive power and durability. (upgrading and restoring is not possible during the battle). The castle gates are divided into 3 parts; with an outer part, a middle part, and an inner part It is possible to penetrate the castle even if only one gate is destroyed.
When all 4 statues inside the castle have been destroyed, the shield blocking entrance into the Dragon Tower vanish. Only the players of the defending team can enter through the shield. Recover HP/MP/AG around the guardian statue and recovery rate can be upgraded up to maximum of 3 stages. The Guardian statues have defensive power/durability (HP) and can only be attacked during the siege. Weapon durability is greatly reduced when attacking the Guardian statues, therefore it is strongly advised to take a Potion of Bless or Soul before attacking. Guardian statues can be upgraded up to a maximum of 3 stages of defensive power and durability. (upgrading and restoring is not possible during the battle)
Guard Towers
Guard towers play a role in protecting the Guardian statues once the battle starts. Guard towers attack invading parties around them. Guard towers can be attacked just like Guardian statues or Castle gates.
Guard towers play a role in protecting the Guardian statues once the battle starts. Guard towers attack invading parties around them. Guard towers can be attacked just like Guardian statues or Castle gates.
Dragon Tower
This huge tower is located at top of the castle. The tower is divided into a shielded entrance and an upper floor. The upper floor of the Dragon Tower houses a pedestal with the official seal of the lord of the castle. The entrance to the Dragon tower is protected by the shield which the invading team's forces. To penetrate the Dragon tower all 4 Guardian statues need to be destroyed.
Registering the official seal
The upper floor of the Dragon tower houses a pedestal with the official seal of the lord of the castle. When the guild master or guild master assistent of the alliance succeeds in registering the official seal with the pedestal, their sword symbols will turn into shields and they will now have to defend the castle. The guild with their official seal registered at the end of the siege will be the lord of the castle.
This huge tower is located at top of the castle. The tower is divided into a shielded entrance and an upper floor. The upper floor of the Dragon Tower houses a pedestal with the official seal of the lord of the castle. The entrance to the Dragon tower is protected by the shield which the invading team's forces. To penetrate the Dragon tower all 4 Guardian statues need to be destroyed.
Registering the official seal
The upper floor of the Dragon tower houses a pedestal with the official seal of the lord of the castle. When the guild master or guild master assistent of the alliance succeeds in registering the official seal with the pedestal, their sword symbols will turn into shields and they will now have to defend the castle. The guild with their official seal registered at the end of the siege will be the lord of the castle.
Castle Siege Weapons
The siege weapons are placed at the respective fields of the invading and defending teams. Click siege weapons to view the menu to select the attacking location. Players can view the location being attacked when using the siege weapons.
Castle Operation
The lord of the castle can collect the taxes from using the stores and other systems operated by the corresponding cluster. Adjusting tax rate and settings for castle operations is done through the senior NPC located in the Dragon tower. Role : Maintenance and upgrading of 6 castle gates and 4 guardian statues, tax adjustment Repairing/upgrading is not possible during the siege. Tax adjustment is applicable starting from 2 hours after the siege till the next siege. Tax will not apply during 2 hours of the siege.
Maintenance/upgrading of castle gates
To check the status of the castle gate click the senior NPC. Castle gate layout (3 stages). Defence power (3 stages). Unselected castle gates will be displayed in gray color. When the durability is 100% the "Repair" button will be deactivated. Button for upgrading durability (HP). Button for upgrading defence power (Armor)
Tax adjustment settings
Tax adjustment can only be changed 2 hours after the siege till the next siege. Tax adjustment is divided into Chaos Goblin's tax rate and NPC's tax rate. Only the lord of the castle can adjust the tax rate. The tax rate will be applied when the "Apply" button is clicked and new tax rates will be added to existing item prices. Collected taxes will be displayed as a remaining zen of the senior NPC. NPC who are not affected by taxes are: Sebina, Marlon, Guild master, Charon, Messenger of Archangel Only the lord of the castle is allowed to withdraw taxes. Allowed withdrawal per transactions is set at 50,000,000 zen. The cost of maintenance/upgrades will be deducted from the castle lord’s inventory.
The siege weapons are placed at the respective fields of the invading and defending teams. Click siege weapons to view the menu to select the attacking location. Players can view the location being attacked when using the siege weapons.
Castle Operation
The lord of the castle can collect the taxes from using the stores and other systems operated by the corresponding cluster. Adjusting tax rate and settings for castle operations is done through the senior NPC located in the Dragon tower. Role : Maintenance and upgrading of 6 castle gates and 4 guardian statues, tax adjustment Repairing/upgrading is not possible during the siege. Tax adjustment is applicable starting from 2 hours after the siege till the next siege. Tax will not apply during 2 hours of the siege.
Maintenance/upgrading of castle gates
To check the status of the castle gate click the senior NPC. Castle gate layout (3 stages). Defence power (3 stages). Unselected castle gates will be displayed in gray color. When the durability is 100% the "Repair" button will be deactivated. Button for upgrading durability (HP). Button for upgrading defence power (Armor)
Tax adjustment settings
Tax adjustment can only be changed 2 hours after the siege till the next siege. Tax adjustment is divided into Chaos Goblin's tax rate and NPC's tax rate. Only the lord of the castle can adjust the tax rate. The tax rate will be applied when the "Apply" button is clicked and new tax rates will be added to existing item prices. Collected taxes will be displayed as a remaining zen of the senior NPC. NPC who are not affected by taxes are: Sebina, Marlon, Guild master, Charon, Messenger of Archangel Only the lord of the castle is allowed to withdraw taxes. Allowed withdrawal per transactions is set at 50,000,000 zen. The cost of maintenance/upgrades will be deducted from the castle lord’s inventory.